Sciweavers

CGI
2004
IEEE
13 years 8 months ago
Reuse of Paths in Light Source Animation
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. W...
Mateu Sbert, Francesc Castro, John H. Halton
SIGGRAPH
1992
ACM
13 years 8 months ago
Computing the antipenumbra of an area light source
We define the antiumbra and the antipenumbra of a convex area light source shining through a sequence of convex areal holes in three dimensions. The antiumbra is the volume from w...
Seth J. Teller
PG
2003
IEEE
13 years 9 months ago
Interactive Visualization of Complex Real-World Light Sources
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a...
Xavier Granier, Michael Goesele, Wolfgang Heidrich...
ICBA
2004
Springer
187views Biometrics» more  ICBA 2004»
13 years 9 months ago
A Palmprint Acquisition Device with Time-Sharing Light Source Used in Personal Verification
This paper proposes a hardware-based line feature enhancement approach that uses a palmprint acquisition device fitted with a time-sharing light source. When capturing images, two ...
Weinan Zhao, Wenxin Li, Tao Wang, Zhuoqun Xu
WACV
2005
IEEE
13 years 10 months ago
Creating Realistic Shadows of Composited Objects
This paper presents an approach for creating realistic shadows of objects composited into a novel background. Existing techniques either do not deal with the shadows or require th...
Xiaochun Cao, Mubarak Shah
SIBGRAPI
2006
IEEE
13 years 10 months ago
Plausible Image Based Soft Shadows Using Occlusion Textures
This paper presents a novel image-based approach to render plausible soft shadows for complex dynamic scenes with rectangular light sources. The algorithm's performance is mo...
Elmar Eisemann, Xavier Décoret
IH
2007
Springer
13 years 10 months ago
Exposing Digital Forgeries Through Specular Highlights on the Eye
Abstract. When creating a digital composite of two people, it is difficult to exactly match the lighting conditions under which each individual was originally photographed. In many...
Micah K. Johnson, Hany Farid
PG
2007
IEEE
13 years 10 months ago
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rende...
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Ba...
ICRA
2007
IEEE
211views Robotics» more  ICRA 2007»
13 years 10 months ago
Control Camera and Light Source Positions using Image Gradient Information
— In this paper, we propose an original approach to control camera position and/or lighting conditions in an environment using image gradient information. Our goal is to ensure a...
Éric Marchand
ISMAR
2008
IEEE
13 years 10 months ago
Generating perceptually-correct shadows for mixed reality
Even though shadows are important for photometric consistency in Mixed Reality (MR) [1]. When human cannot perceive the inconsistency of artificial shadows which are not physicall...
Gaku Nakano, Itaru Kitahara, Yuichi Ohta