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TOG
2010
157views more  TOG 2010»
12 years 11 months ago
Combining global and local virtual lights for detailed glossy illumination
Accurately rendering glossy materials in design applications, where previewing and interactivity are important, remains a major challenge. While many fast global illumination solu...
Tomás Davidovic, Jaroslav Krivánek, ...
CGF
2008
142views more  CGF 2008»
13 years 3 months ago
Combining Confocal Imaging and Descattering
In translucent objects, light paths are affected by multiple scattering, which is polluting any observation. Confocal imaging reduces the influence of such global illumination eff...
Christian Fuchs, Michael Heinz 0004, Marc Levoy, H...
CGF
2010
170views more  CGF 2010»
13 years 4 months ago
A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions
Due to the intricate nature of the equation governing light transport in participating media, accurately and efficiently simulating radiative energy transfer remains very challeng...
Vincent Pegoraro, Mathias Schott, Steven G. Parker
RT
2000
Springer
13 years 8 months ago
Fast Global Illumination Including Specular Effects
Rapidly simulating global illumination, including diffuse and glossy light transport is a very difficult problem. Finite element or radiosity approaches can achieve interactive si...
Xavier Granier, George Drettakis, Bruce Walter
SIGGRAPH
1997
ACM
13 years 8 months ago
Metropolis light transport
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
Eric Veach, Leonidas J. Guibas
ECCV
2010
Springer
13 years 9 months ago
Shape from Second-bounce of Light Transport
This paper describes a method to recover scene geometry from the second-bounce of light transport. We show that form factors (up to a scaling ambiguity) can be derived from the sec...
EGH
2003
Springer
13 years 9 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
RT
2004
Springer
13 years 9 months ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke
CVPR
2010
IEEE
13 years 10 months ago
Analysis of Light Transport in Scattering Media
We propose a new method to analyze light transport in homogeneous scattering media. The incident light undergoes multiple bounces in translucent objects, and produces a complex li...
Yasuhiro Mukaigawa, Yasushi Yagi, Ramesh Raskar
CVPR
2009
IEEE
13 years 10 months ago
Catadioptric Projectors
We present a catadioptric projector analogous to a catadioptric camera by combining a commodity digital projector with additional optical units. We show that, by using specially sh...
Yuanyuan Ding, Jing Xiao, Kar-Han Tan, Jingyi Yu