Sciweavers

CGF
2011
12 years 8 months ago
Contouring Discrete Indicator Functions
We present a method for calculating the boundary of objects from Discrete Indicator Functions that store 2material volume fractions with a high degree of accuracy. Although Marchi...
Josiah Manson, J. Smith, Scott Schaefer
PAMI
2007
336views more  PAMI 2007»
13 years 4 months ago
Topological Equivalence between a 3D Object and the Reconstruction of Its Digital Image
— Digitization is not as easy as it looks. If one digitizes a 3D object even with a dense sampling grid, the reconstructed digital object may have topological distortions and in ...
Peer Stelldinger, Longin Jan Latecki, Marcelo Siqu...
CGF
2005
311views more  CGF 2005»
13 years 4 months ago
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively witho...
Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu C...
CGF
2008
120views more  CGF 2008»
13 years 4 months ago
Quality Isosurface Mesh Generation Using an Extended Marching Cubes Lookup Table
The Marching Cubes Algorithm may return degenerate, zero area isosurface triangles, and often returns isosurface triangles with small areas, edges or angles. We show how to avoid ...
Sundaresan Raman, Rephael Wenger
IVCNZ
1998
13 years 5 months ago
3D Feature Analysis in Confocal Microscopy Images
Chondrons form the fundamental biomechanical and metabolic unit of articular cartilage. But there is no accurate description of chondron volume which is known to change when artic...
Fu Cheong Frankie Fong, Reinhard Klette, Anthony P...
VISUALIZATION
2002
IEEE
13 years 9 months ago
BLIC: Bi-Level Isosurface Compression
In this paper we introduce a new and simple algorithm to compress isosurface data. This is the data extracted by isosurface algorithms from scalar functions defined on volume gri...
Gabriel Taubin
SI3D
2009
ACM
13 years 11 months ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer