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MM
2010
ACM
186views Multimedia» more  MM 2010»
13 years 4 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
WSC
2008
13 years 6 months ago
MMOHILS: A simpler approach to valid agents in human simulation studies
A novel technique for accurately and inexpensively simulating large numbers of people is introduced: Massively Multiplayer Online Human In the Loop Simulation (MMOHILS). This tech...
Seth N. Hetu, Gary Tan
P2P
2009
IEEE
189views Communications» more  P2P 2009»
13 years 11 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni