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CORR
2007
Springer
122views Education» more  CORR 2007»
13 years 4 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
DIGRA
2005
Springer
13 years 10 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
HICSS
2009
IEEE
123views Biometrics» more  HICSS 2009»
13 years 11 months ago
Users' Influence on the Success of Online Communities
This paper examines how different facets of favorable user behavior drive the success of an online community by using a unique data set with surveys from 1,389 participants from t...
Jakob Assmann, Philipp Sandner, Sophie Ahrens