Sciweavers

MIG
2009
Springer
13 years 9 months ago
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms
Abstract. There are very few software frameworks for steering behaviors that are publicly available for developing, evaluating, and sharing steering algorithms. Furthermore, there ...
Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, G...
MIG
2009
Springer
13 years 9 months ago
Data Driven Evaluation of Crowds
There are various techniques for simulating crowds, however, in most cases the quality of the simulation is measured by examining its “look-and-feel”. Even if the aggregate mov...
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Da...
MIG
2009
Springer
13 years 11 months ago
Camera Planning in Virtual Environments Using the Corridor Map Method
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Roland Geraerts
MIG
2009
Springer
13 years 11 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
MIG
2009
Springer
13 years 11 months ago
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming C. Lin, Stephen J. Guy, Rahul Narain, Jason S...
MIG
2009
Springer
13 years 11 months ago
Adaptive Physics-Inspired Facial Animation
Lihua You, Richard Southern, Jian-Jun Zhang
MIG
2009
Springer
13 years 11 months ago
Path Abstraction for Combined Navigation and Animation
Ben J. H. van Basten, Arjan Egges
MIG
2009
Springer
13 years 11 months ago
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
The growth of motion capture systems have contributed to the proliferation of human motion database, mainly because human motion is important in many applications, ranging from gam...
Schubert R. Carvalho, Ronan Boulic, Daniel Thalman...
MIG
2009
Springer
13 years 11 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
MIG
2009
Springer
13 years 11 months ago
A Predictive Collision Avoidance Model for Pedestrian Simulation
We present a new local method for collision avoidance that is based on collision prediction. In our model, each pedestrian predicts possible future collisions with other pedestrian...
Ioannis Karamouzas, Peter Heil, Pascal van Beek, M...