Sciweavers

LRE
2008
174views more  LRE 2008»
13 years 4 months ago
IEMOCAP: interactive emotional dyadic motion capture database
Since emotions are expressed through a combination of verbal and non-verbal channels, a joint analysis of speech and gestures is required to understand expressive human communicati...
Carlos Busso, Murtaza Bulut, Chi-Chun Lee, Abe Kaz...
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 4 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
IJCV
2008
191views more  IJCV 2008»
13 years 4 months ago
Searching for Complex Human Activities with No Visual Examples
Abstract We describe a method of representing human activities that allows a collection of motions to be queried without examples, using a simple and effective query language. Our ...
Nazli Ikizler, David A. Forsyth
3DPH
2009
128views Healthcare» more  3DPH 2009»
13 years 5 months ago
Predicting Missing Markers in Real-Time Optical Motion Capture
Abstract. A common problem in optical motion capture of human-body movement is the so-called missing marker problem. The occlusion of markers can lead to significant problems in tr...
Tommaso Piazza, Johan Lundström, Andreas Kunz...
NIPS
2003
13 years 5 months ago
Automatic Annotation of Everyday Movements
This paper describes a system that can annotate a video sequence with: a description of the appearance of each actor; when the actor is in view; and a representation of the actor...
Deva Ramanan, David A. Forsyth
GRAPHICSINTERFACE
2004
13 years 5 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
CGVR
2006
13 years 5 months ago
Capturing Puppets
- Using the art of puppetry to create new and fascinating content is the basis of this paper. When puppetry combined with motion capture, one can create interesting work that is bo...
Brian Windsor
CGVR
2006
13 years 5 months ago
Software and Methods for Motion Capture and Tracking in Animation
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Joan V. Condell, George Moore, John Moore
MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 5 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
NIPS
2008
13 years 5 months ago
The Recurrent Temporal Restricted Boltzmann Machine
The Temporal Restricted Boltzmann Machine (TRBM) is a probabilistic model for sequences that is able to successfully model (i.e., generate nice-looking samples of) several very hi...
Ilya Sutskever, Geoffrey E. Hinton, Graham W. Tayl...