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NIME
2004
Springer
114views Music» more  NIME 2004»
13 years 10 months ago
Tree Music: Composing with GAIA
In this report, we discuss Tree Music, an interactive computer music installation created using GAIA (Graphical Audio Interface Application), a new open-source interface for contr...
Judith Shatin, David Topper
NIME
2004
Springer
122views Music» more  NIME 2004»
13 years 10 months ago
The Stranglophone: Enhancing Expressiveness in Live Electronic Music
This paper describes the design and on-going development of an expressive gestural MIDI interface and how this could enhance live performance of electronic music. Keywords gestura...
Michael Eyal Sharon
NIME
2004
Springer
95views Music» more  NIME 2004»
13 years 10 months ago
Don't Just Play it, Grow it! : Breeding Sound Synthesis and Performance Mappings
This paper describes the use of evolutionary and artificial life techniques in sound design and the development of performance mapping to facilitate the real-time manipulation of ...
James Mandelis, Phil Husbands
NIME
2004
Springer
79views Music» more  NIME 2004»
13 years 10 months ago
Toward a generalized friction controller: from the bowed string to unusual musical instruments
We present case studies of unusual instruments that share the same excitation mechanism as that of the bowed string. The musical saw, Tibetan singing bow, glass harmonica, and bow...
Stefania Serafin, Diana Young
NIME
2004
Springer
105views Music» more  NIME 2004»
13 years 10 months ago
SillyTone Squish Factory
This paper describes the SillyTone Squish Factory, a haptically engaging musical interface. It contains the motivation behind the device’s development, a description of the inte...
Geoffrey C. Morris, Sasha Leitman, Marina Kassiani...
NIME
2004
Springer
110views Music» more  NIME 2004»
13 years 10 months ago
You're The Conductor: A Realistic Interactive Conducting System for Children
This paper describes the first system designed to allow children to conduct an audio and video recording of an orchestra. No prior music experience is required to control the orc...
Eric Lee, Teresa Marrin Nakra, Jan Borchers
NIME
2004
Springer
162views Music» more  NIME 2004»
13 years 10 months ago
The Architecture of Auracle: a Real-Time, Distributed, Collaborative Instrument
Auracle is a “group instrument,” controlled by the voice, for real-time, interactive, distributed music making over the Internet. It is implemented in the JavaTM programming l...
Chandrasekhar Ramakrishnan, Jason Freeman, Kristja...
NIME
2004
Springer
154views Music» more  NIME 2004»
13 years 10 months ago
Synthesized Strings for String Players
A system is introduced that allows a string player to control a synthesis engine with the gestural skills he is used to. The implemented system is based on an electric viola and a...
Cornelius Poepel
NIME
2004
Springer
96views Music» more  NIME 2004»
13 years 10 months ago
A Shape-Based Approach to Computer Vision Musical Performance Systems
In this paper, I will describe a computer vision-based musical performance system that uses morphological assessments to provide control data. Using shape analysis allows the syst...
Jean-Marc Pelletier
NIME
2004
Springer
155views Music» more  NIME 2004»
13 years 10 months ago
A New Mix of Forgotten Technology: Sound Generation, Sequencing and Performance Using an Optical Turntable
This report presents a novel interface for musical performance which utilizes a record-player turntable augmented with a computation engine and a high-density optical sensing arra...
Nikita Pashenkov