Sciweavers

NORDICHI
2004
ACM
13 years 10 months ago
Breaking affordance: culture as context
The concept of affordance as it applies to user interface design is widely used and accepted; possibly overused. This paper explores one of the constraints on affordance: culture....
Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cai...
NORDICHI
2004
ACM
13 years 10 months ago
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for empl...
Erik Markensten, Henrik Artman
NORDICHI
2004
ACM
13 years 10 months ago
Identifying and selecting users for user-centered design
It is critical to the success of a system that appropriate and representative users are involved in the development work. However, the process of identifying and selecting users h...
Sari Kujala, Marjo Kauppinen
NORDICHI
2004
ACM
13 years 10 months ago
Marrying HCI/Usability and computer games: a preliminary look
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...
Anker Helms Jørgensen
NORDICHI
2004
ACM
13 years 10 months ago
Mobile probes
This paper describes a new digital user study tool called Mobile Probes. Mobile Probes arose from a need to develop contextual and dynamic self-documenting tools for studying peop...
Sami Hulkko, Tuuli Mattelmäki, Katja Virtanen...
NORDICHI
2004
ACM
13 years 10 months ago
Active co-construction of meaningful experiences: but what is the designer's role?
This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that do...
Kristina Höök
NORDICHI
2004
ACM
13 years 10 months ago
Evidence-based development: a viable approach?
Systems development is replete with projects that represent substantial resource investments but result in systems that fail to meet users’ needs. Evidence-based development is ...
Morten Hertzum, Jesper Simonsen
NORDICHI
2004
ACM
13 years 10 months ago
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
Ragnhild Halvorsrud, Simen Hagen
NORDICHI
2004
ACM
13 years 10 months ago
The BRIDGE awareness workspace: tools supporting activity awareness for collaborative project work
The BRIDGE awareness workspace is a synchronous collaborative tool supporting activity awareness for longterm (weeks/months) group projects. This workspace features integrated tim...
Craig H. Ganoe, Gregorio Convertino, John M. Carro...