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NORDICHI
2004
ACM
9 years 9 months ago
Breaking affordance: culture as context
The concept of affordance as it applies to user interface design is widely used and accepted; possibly overused. This paper explores one of the constraints on affordance: culture....
Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cai...
NORDICHI
2004
ACM
9 years 9 months ago
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for empl...
Erik Markensten, Henrik Artman
NORDICHI
2004
ACM
9 years 9 months ago
Identifying and selecting users for user-centered design
It is critical to the success of a system that appropriate and representative users are involved in the development work. However, the process of identifying and selecting users h...
Sari Kujala, Marjo Kauppinen
NORDICHI
2004
ACM
9 years 9 months ago
Marrying HCI/Usability and computer games: a preliminary look
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...
Anker Helms Jørgensen
NORDICHI
2004
ACM
9 years 9 months ago
Mobile probes
This paper describes a new digital user study tool called Mobile Probes. Mobile Probes arose from a need to develop contextual and dynamic self-documenting tools for studying peop...
Sami Hulkko, Tuuli Mattelmäki, Katja Virtanen...
NORDICHI
2004
ACM
9 years 9 months ago
Active co-construction of meaningful experiences: but what is the designer's role?
This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that do...
Kristina Höök
NORDICHI
2004
ACM
9 years 9 months ago
Evidence-based development: a viable approach?
Systems development is replete with projects that represent substantial resource investments but result in systems that fail to meet users’ needs. Evidence-based development is ...
Morten Hertzum, Jesper Simonsen
NORDICHI
2004
ACM
9 years 9 months ago
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
Ragnhild Halvorsrud, Simen Hagen
NORDICHI
2004
ACM
9 years 9 months ago
The BRIDGE awareness workspace: tools supporting activity awareness for collaborative project work
The BRIDGE awareness workspace is a synchronous collaborative tool supporting activity awareness for longterm (weeks/months) group projects. This workspace features integrated tim...
Craig H. Ganoe, Gregorio Convertino, John M. Carro...
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