Sciweavers

CG
2004
Springer
13 years 4 months ago
Occlusion Culling in OpenSG PLUS
Very large polygonal models are frequently used in scientific computing, mechanical engineering, or virtual medicine. An effective technique to handle these large models is occlus...
Dirk Staneker, Dirk Bartz, Wolfgang Straßer
VISSYM
2004
13 years 5 months ago
Occlusion Culling for Sub-Surface Models in Geo-Scientific Applications
We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
John Plate, Anselm Grundhöfer, Benjamin Schmi...
VMV
2001
112views Visualization» more  VMV 2001»
13 years 5 months ago
Generation of Decomposition Hierarchies for Efficient Occlusion Culling of Large Polygonal Models
Efficient handling of large polygonal scenes has always been a challenging task and in recent years, view-frustum and occlusion culling have drawn a lot of attention for accomplis...
Michael Meißner, Dirk Bartz, Gordon Mül...
ICVGIP
2008
13 years 6 months ago
Visibility Cuts: A System for Rendering Dynamic Virtual Environments
In recent years, the subject of occlusion culling of large 3D environments has received substantial contribution. However the major amount of research into the area has focussed o...
Soumyajit Deb, Ankit Gupta
CGI
2004
IEEE
13 years 8 months ago
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effec...
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Ha...
IV
1999
IEEE
151views Visualization» more  IV 1999»
13 years 8 months ago
Occlusion Culling Using Minimum Occluder Set and Opacity Map
The aim of occlusion culling is to cull away a significant amount of invisible primitives at different viewpoints. We present two algorithms to improve occlusion culling for a hig...
Poon Chun Ho, Wenping Wang
SIGGRAPH
2000
ACM
13 years 9 months ago
Conservative visibility preprocessing using extended projections
Visualization of very complex scenes can be significantly accelerated using occlusion culling. In this paper we present a visibility preprocessing method which efficiently compu...
Frédo Durand, George Drettakis, Joëlle...
VISUALIZATION
2002
IEEE
13 years 9 months ago
Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains
We present a technique to perform occlusion culling for hierarchical terrains at run-time. The algorithm is simple to implement and requires minimal pre-processing and additional ...
Brandon Lloyd, Parris K. Egbert
VISUALIZATION
2003
IEEE
13 years 9 months ago
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
Sung-Eui Yoon, Brian Salomon, Dinesh Manocha
VAST
2004
ACM
13 years 10 months ago
The Ancient Olympic Games: Being Part of the Experience
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Athanasios Gaitatzes, Dimitrios Christopoulos, Geo...