A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging techn...
This paper presents a unified user interface technology, using 3D interaction techniques, constructive solid geometry, and a glove based menuing system, known as TinmithHand, to s...
This paper presents user interface technology for mobile outdoor augmented reality systems, and a set of new techniques we have named construction at a distance for the capture an...
This paper describes a new hybrid tracking system that integrates standard outdoor augmented reality trackers with a low cost indoor tracker based on the use of fiducial markers. ...
Wayne Piekarski, Ben Avery, Bruce H. Thomas, Pierr...
This paper describes the design of hand-worn gloves for interacting with mobile outdoor augmented reality systems. Most existing systems rely on more traditional 2D input devices ...
We describe and evaluate a new tracking concept for outdoor Augmented Reality. A few mobile beacons added to the environment correct errors in head-worn inertial and GPS sensors. ...
Ronald Azuma, Howard Neely, Mike Daily, Jon Leonar...
This paper presents a model-based hybrid tracking system for outdoor augmented reality in urban environments enabling accurate, realtime overlays for a handheld device. The system...
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present,...
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix,...