Sciweavers

PERSUASIVE
2009
Springer
13 years 11 months ago
Creating persuasive technologies: an eight-step design process
This paper outlines eight steps to follow as best practices in the early stages of persuasive technology design. The eight-step process, drawn from demonstrated successes in indus...
B. J. Fogg
PERSUASIVE
2009
Springer
13 years 11 months ago
Persuading users through counseling dialogue with a conversational agent
We present an empirical study of the effect of a computer agent designed to engage a user in a persuasive counseling dialogue on attitudes towards regular exercise. We used two ma...
Daniel Schulman, Timothy W. Bickmore
PERSUASIVE
2009
Springer
13 years 11 months ago
Communication-based influence components model
This paper discusses problems faced by planners of real-world online behavioural change interventions who must select behavioural change frameworks from a variety of competing the...
Brian Cugelman, Mike Thelwall, Phil Dawes
PERSUASIVE
2009
Springer
13 years 11 months ago
Influencing interaction: development of the design with intent method
Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduce environmental impact, but designers are lacking guidance choosing among desig...
Dan Lockton, David Harrison, Tim Holley, Neville A...
PERSUASIVE
2009
Springer
13 years 11 months ago
Design methods for ethical persuasive computing
Value Sensitive Design and Participatory Design are two methodological frameworks that account for ethical issues throughout the process of technology design. Through analysis and...
Janet Davis
PERSUASIVE
2009
Springer
13 years 11 months ago
Meeting people where they are
Brenda Laurel
PERSUASIVE
2009
Springer
13 years 11 months ago
The Behavior Grid: 35 ways behavior can change
This paper presents a new way of categorizing behavior change in a framework called the Behavior Grid. This preliminary work shows 35 types of behavior along two categorical dimen...
B. J. Fogg
PERSUASIVE
2009
Springer
13 years 11 months ago
Designing empathic computers: the effect of multimodal empathic feedback using animated agent
Experiencing emotional distress is the number one reason why people who are undergoing behaviour modification (e.g. quitting smoking, dieting) suffer from relapses. Providing emot...
Hien Nguyen, Judith Masthoff
PERSUASIVE
2009
Springer
13 years 11 months ago
Designing games to motivate physical activity
Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement c...
Shlomo Berkovsky, Dipak Bhandari, Stephen Kimani, ...