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PERSUASIVE
2010
Springer
13 years 8 months ago
The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety
Although virtual reality (VR) is a powerful simulation tool that can allow users to experience the effects of their actions in vivid and memorable ways, explorations of VR as a per...
Luca Chittaro, Nicola Zangrando
PERSUASIVE
2010
Springer
13 years 8 months ago
Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop
Abstract. Participatory design methods may help account for the ethical implications of persuasive technology. But how can participatory design methods both address ethical issues ...
Janet Davis
AUIC
2006
IEEE
13 years 9 months ago
Persuasive interaction for collectivist cultures
Persuasive technology is defined as “any interactive product designed to change attitudes or behaviours by making desired outcomes easier to achieve”. It can take the form of...
Rilla Khaled, Robert Biddle, James Noble, Pippin B...
PERSUASIVE
2007
Springer
13 years 9 months ago
Fine Tuning the Persuasion in Persuasive Games
Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there are few set rules guiding how to design persuasive ...
Rilla Khaled, Pippin Barr, James Noble, Ronald Fis...
PERSUASIVE
2009
Springer
13 years 10 months ago
Creating persuasive technologies: an eight-step design process
This paper outlines eight steps to follow as best practices in the early stages of persuasive technology design. The eight-step process, drawn from demonstrated successes in indus...
B. J. Fogg