Sciweavers

PG
2002
IEEE
13 years 10 months ago
Example-Based Caricature Generation with Exaggeration
In this paper, we present a system that automatically generates caricatures from input face images. From example caricatures drawn by an artist, our caricature system learns how a...
Lin Liang, Hong Chen, Ying-Qing Xu, Heung-Yeung Sh...
PG
2002
IEEE
13 years 10 months ago
Interactive Rendering of Translucent Objects
This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. In a preprocessing step the impulse res...
Hendrik P. A. Lensch, Michael Goesele, Philippe Be...
PG
2002
IEEE
13 years 10 months ago
On-Line Graphics Recognition
A novel and fast shape classification and regularization algorithm for on-line sketchy graphics recognition is proposed. We divided the on-line graphics recognition process into f...
Xiangyu Jin, Liu Wenyin, Jianyong Sun, Zhengxing S...
PG
2002
IEEE
13 years 10 months ago
Texture Mapping with a Jacobian-Based Spatially-Variant Filter
In this paper, we describe a new method to map a texture on a surface with a spatially-variant filter. Our filter takes into consideration the effects of anisotropy using a Jaco...
Ke Deng, Jingdan Zhang, Lifeng Wang, Baining Guo
PG
2002
IEEE
13 years 10 months ago
Facial Expression Space Learning
Animation of facial speech and expressions has experienced increased attention recently. Most current research focuses on techniques for capturing, synthesizing, and retargeting f...
Erika Chuang, Hrishi Deshpande, Christoph Bregler
PG
2002
IEEE
13 years 10 months ago
An Efficient Brush Model for Physically-Based 3D Painting
Figure 1: Calligraphy made with our system This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimiza...
Nelson Siu-Hang Chu, Chiew-Lan Tai
PG
2002
IEEE
13 years 10 months ago
A Divide and Conquer Algorithm for Triangle Mesh Connectivity Encoding
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connectivity. Starting from a boundary edge we grow a zig-zag strip which divides the...
Ioannis P. Ivrissimtzis, Christian Rössl, Han...
PG
2002
IEEE
13 years 10 months ago
Compressing Hexahedral Volume Meshes
Unstructured hexahedral volume meshes are of particular interest for visualization and simulation applications. They allow regular tiling of the three-dimensional space and show g...
Martin Isenburg, Pierre Alliez
PG
2002
IEEE
13 years 10 months ago
Adaptive Solid Texturing for Web3D Applications
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very...
Bing-Yu Chen, Tomoyuki Nishita
PG
2002
IEEE
13 years 10 months ago
Two Methods for Creating Chinese Painting
We present two methods to create realistic Chinese painting. The first method is to create 3D Chinese painting animation using existing software packages. The second method is an...
Ching (Clara) Chan, Ergun Akleman, Jianer Chen