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CGI
2003
IEEE
13 years 10 months ago
Fast Depth of Field Rendering with Surface Splatting
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Jaroslav Krivánek, Jiri Zara, Kadi Bouatouc...
SMI
2005
IEEE
156views Image Analysis» more  SMI 2005»
13 years 10 months ago
Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces
Point-based surfaces (i.e. surfaces represented by discrete point sets which are either directly obtained by current 3D acquisition devices or converted from other surface represe...
Tamy Boubekeur, Patrick Reuter, Christophe Schlick