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PRESENCE
2000
55views more  PRESENCE 2000»
13 years 4 months ago
A Model to Support the Design of Multiplayer Games
José Pablo Zagal, Miguel Nussbaum, Ricardo ...
PRESENCE
2000
45views more  PRESENCE 2000»
13 years 4 months ago
Evaluation of Rate-Based Force-Reflecting Teleoperation in Free Motion and Contact
Robert L. Williams II, Jason M. Henry, Daniel W. R...
PRESENCE
2000
89views more  PRESENCE 2000»
13 years 4 months ago
Using Presence Questionnaires in Reality
A between-group experiment was carried out to assess whether two different presence questionnaires can distinguish between real and virtual experiences. One group of 10 subjects s...
Martin Usoh, Ernest Catena, Sima Arman, Mel Slater
PRESENCE
2000
81views more  PRESENCE 2000»
13 years 4 months ago
A Virtual Environment Testbed for Training Laparoscopic Surgical Skills
Frank Tendick, Michael S. Downes, Tolga Goktekin, ...
PRESENCE
2000
49views more  PRESENCE 2000»
13 years 4 months ago
Virtual Reality Based Simulation of Endoscopic Surgery
Gábor Székely, Michael Bajka, Christ...
PRESENCE
2000
76views more  PRESENCE 2000»
13 years 4 months ago
Make Way for WayMaker
We describe a tool enabling non-professionals to create digital layouts for large-scale graphical virtual environments. The design tool is based on "elements of the city imag...
Carol Strohecker, Barbara Barros
PRESENCE
2000
127views more  PRESENCE 2000»
13 years 4 months ago
Interactions in Perceived Quality of Auditory-Visual Displays
The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
Russell L. Storms, Michael Zyda
PRESENCE
2000
70views more  PRESENCE 2000»
13 years 4 months ago
The Role of Global and Local Landmarks in Virtual Environment Navigation
Sibylle D. Steck, Hanspeter A. Mallot
PRESENCE
2000
52views more  PRESENCE 2000»
13 years 4 months ago
A Virtual Presence Counter
Mel Slater, Anthony Steed
PRESENCE
2000
105views more  PRESENCE 2000»
13 years 4 months ago
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
We compare two technological approaches to augmented reality for 3-D medical visualization: optical and video see-through devices. We provide a context to discuss the technology b...
Jannick P. Rolland, Henry Fuchs