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PRESENCE
2006
99views more  PRESENCE 2006»
13 years 4 months ago
Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment
An experiment was conducted in a Cave-like environment to explore the relationship between physiological responses and each of breaks in presence, and utterances by virtual charac...
Mel Slater, Christoph Guger, Guenter Edlinger, Rob...
PRESENCE
2006
119views more  PRESENCE 2006»
13 years 4 months ago
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion
The realism of avatars in terms of behavior and form is critical to the development of collaborative virtual environments. In the study we utilized state of the art, realtime face...
Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph S...
PRESENCE
2006
85views more  PRESENCE 2006»
13 years 4 months ago
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I
This paper is the first part of a two-part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (D...
Declan Delaney, Tomás Ward, Séamus M...
PRESENCE
2006
68views more  PRESENCE 2006»
13 years 4 months ago
Place, Sense of Place, and Presence
Phil Turner, Susan Turner
PRESENCE
2006
49views more  PRESENCE 2006»
13 years 4 months ago
The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays
Andrejs Vorozcovs, Wolfgang Stürzlinger, A. R...
PRESENCE
2006
89views more  PRESENCE 2006»
13 years 4 months ago
A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interact
Empirical research on human behavior in collaborative virtual environments (CVEs) is in its infancy. Historically, one of the more valuable tools social scientists have used to ev...
Jeremy N. Bailenson, Nick Yee
PRESENCE
2006
197views more  PRESENCE 2006»
13 years 4 months ago
A Spring Model for Whole-Hand Virtual Grasping
We present a physically-based approach to grasping and manipulation of virtual objects that produces visually realistic results, addresses the problem of visual interpenetration o...
Christoph W. Borst, Arun P. Indugula