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PUC
2002
121views more  PUC 2002»
13 years 4 months ago
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
: This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we ...
Bruce H. Thomas, Benjamin Close, John Donoghue, Jo...
PUC
2002
129views more  PUC 2002»
13 years 4 months ago
Obituary for a Fax
: The continual failure of personal technology highlights the growing problem of obsolete, irreparable and non-recyclable toxic waste. Moore's Law is a symptom of failure as m...
Harold W. Thimbleby, Matt Jones
PUC
2002
117views more  PUC 2002»
13 years 4 months ago
Mobile Devices as Props in Daily Role Playing
: A mobile device can be used as a prop, to facilitate the interaction between the user and people in the proximity and to actively convey a specific impression to them. Based on f...
Georg Strom
PUC
2002
112views more  PUC 2002»
13 years 4 months ago
The Design and Implementation of a Mobile Learning Resource
Mike Sharples, Dan Corlett, Oliver Westmancott
PUC
2002
61views more  PUC 2002»
13 years 4 months ago
Perceived Similarities and Preferences for Consumer Electronics Products
: A Swedish sample of 36 people judged the similarities of 20 objects, primarily information appliance products and services sometimes called consumer electronics, but also some co...
B. N. Schenkman
PUC
2002
74views more  PUC 2002»
13 years 4 months ago
Smart Playing Cards: A Ubiquitous Computing Game
Abstract. We present the "Smart Playing Cards" application, a ubiquitous computing game that augments a classical card game with information
Kay Römer, Svetlana Domnitcheva
PUC
2002
93views more  PUC 2002»
13 years 4 months ago
Customizing Graphics for Tiny Displays of Mobile Devices
Advances in mobile devices and wireless telecommunication infrastructure already provide mobile users with access to online information sources and services. Compared to the PC-wo...
Thomas Rist, Patrick Brandmeier
PUC
2002
69views more  PUC 2002»
13 years 4 months ago
The Well Mannered Wearable Computer
: In this paper we describe continuing work being carried out as part of the Bristol Wearable Computing Initiative. We are interested in the use of context sensors to improve the u...
Cliff Randell, Henk L. Muller
PUC
2002
135views more  PUC 2002»
13 years 4 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
PUC
2002
86views more  PUC 2002»
13 years 4 months ago
Smart CAPs for Smart Its - Context Detection for Mobile Users
Context detection for mobile users plays a major role for enabling novel, human-centric interfaces. For this, we introduce a context detection scheme for disseminated, computer em...
Florian Michahelles, Michael Samulowitz