Sciweavers

IWEC
2007
13 years 6 months ago
Interactive Image Based Relighting with Physical Light Acquisition
We present an interactive image-based technique to relight real scene with physical light sources acquisition. Firstly, basis images of the real scene are acquired from a fixed vi...
Jianjun Yu, Xubo Yang, Shuangjiu Xiao
ISUVR
2007
13 years 6 months ago
Light Source Estimation for Realistic Shadow using Segmented HDR Images
— To achieve seamless integration of the real scene with virtual objects, we need to obtain accurate illumination condition of the real scene. Using HDRI (High Dynamic Range Imag...
JaeDoug Yoo, Kwanheng Lee
RT
1997
Springer
13 years 8 months ago
Interactive Common Illumination for Computer Augmented Reality
: The advent of computer augmented reality (CAR), in which computer generated objects mix with real video images, has resulted in many interesting new application domains. Providin...
George Drettakis, Luc Robert, Sylvain Bougnoux
ISVC
2005
Springer
13 years 10 months ago
Image-Based Deformation of Objects in Real Scenes
We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method - making a new synthetic obje...
Han-Vit Chung, In-Kwon Lee
ISMAR
2009
IEEE
13 years 11 months ago
Augmented touch without visual obtrusion
Visuo-haptic mixed reality consists of adding to a real scene the ability to see and touch virtual objects. It requires the use of seethrough display technology for visually mixin...
Francesco I. Cosco, Carlos Garre, Fabio Bruno, Mau...
CVPR
1999
IEEE
14 years 6 months ago
Illumination Distribution from Shadows
The image irradiance of a three-dimensional object is known to be the function of three components: the distribution of light sources, the shape, and reflectance of a real object ...
Imari Sato, Yoichi Sato, Katsushi Ikeuchi