Sciweavers

MIG
2009
Springer
13 years 11 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
ICIP
2006
IEEE
14 years 6 months ago
Image-Based Simulation of Gaseous Material
We present a method for real-time image based simulation of gaseous material such as fire and smoke. We model the kinematics of these phenomena by a mass-spring system, and their ...
Murat Balci, Mais Alnasser, Hassan Foroosh