Sciweavers

ECIS
2000
13 years 5 months ago
An Intelligent Interactive Knowledge Model for Decision Support in Real-Time Traffic Management
This paper proposes the use of advanced knowledge models to support real time decision for management problems as an adequate response to the current needs and technology. The new ...
Josefa Z. Hernández, Juan Manuel Serrano
ESANN
1998
13 years 5 months ago
Wavelet interpolation networks
We describe a new approach to real time learning of unknown functions based on an interpolating wavelet estimation. We choose a subfamily of a wavelet basis relying on nested hiera...
Christophe P. Bernard, Stéphane Mallat, Jea...
VIP
2003
13 years 5 months ago
3D Reconstruction of Single Picture
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...
Zhao Ting, David Dagan Feng, Tan Zheng
IMAGING
2001
13 years 5 months ago
Real-time Multi-Spectral Image Processing for Mapping Pigmentation in Human Skin
Real-time mapping pigmentation in human skin is expected to give useful information for reproducing various skin colors and monitoring human conditions in real time. In this resea...
Daisuke Nakao, Norimichi Tsumura, Yoichi Miyake
CMG
2001
13 years 5 months ago
Software That Can Think and Do
Rapid advances in research and technology now allow data analysis and modeling of extremely complex systems. Methods from artificial intelligence (AI) such as Neural Networks have...
Bernard Domanski
CLIMA
2004
13 years 5 months ago
A Logic for Knowledge, Correctness, and Real Time
We present TCTLKD, a logic for knowledge, correctness and real time. TCTLKD is interpreted on real time deontic interpreted systems, and extension to continuous time of deontic int...
Bozena Wozna, Alessio Lomuscio
AIIDE
2006
13 years 5 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
AIIDE
2006
13 years 5 months ago
Incorporating Advice into Neuroevolution of Adaptive Agents
Neuroevolution is a promising learning method in tasks with extremely large state and action spaces and hidden states. Recent advances allow neuroevolution to take place in real t...
Chern Han Yong, Kenneth O. Stanley, Risto Miikkula...
AAAI
2006
13 years 5 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
AAAI
2010
13 years 5 months ago
Sequential Incremental-Value Auctions
We study the distributed allocation of tasks to cooperating robots in real time, where each task has to be assigned to exactly one robot so that the sum of the latencies of all ta...
Xiaoming Zheng, Sven Koenig