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AFRIGRAPH
2004
ACM
13 years 9 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
LCTRTS
2005
Springer
13 years 9 months ago
Transparent distribution of real-time components based on logical execution time
This paper introduces the notion of transparent distribution of real time software components. Transparent distribution means that (1) the functional and temporal behavior of a sy...
Emilia Farcas, Claudiu Farcas, Wolfgang Pree, Jose...
EUROCAST
2005
Springer
182views Hardware» more  EUROCAST 2005»
13 years 9 months ago
Computer Vision Application: Real Time Smart Traffic Light
Abstract. The design, development, construction and testing of an ArtificialVision controlled Traffic-Light prototype has been carried out to rule and regulate intersections. Metho...
Ángel Serrano, Cristina Conde, Licesio J. R...
ATVA
2005
Springer
202views Hardware» more  ATVA 2005»
13 years 9 months ago
Model Checking Real Time Java Using Java PathFinder
Abstract. The Real Time Specification for Java (RTSJ) is an augmentation of Java for real time applications of various degrees of hardness. The central features of RTSJ are real t...
Gary Lindstrom, Peter C. Mehlitz, Willem Visser
TRIDENTCOM
2005
IEEE
13 years 9 months ago
Integrated Network Experimentation using Simulation and Emulation
Discrete-event packet-level network simulation is well-known and widely used. Network emulation is a hybrid approach that combines real elements of a deployed networked applicatio...
Shashi Guruprasad, Robert Ricci, Jay Lepreau
ISM
2005
IEEE
112views Multimedia» more  ISM 2005»
13 years 9 months ago
Generating MPEG-21 BSDL Descriptions Using Context-Related Attributes
In order to efficiently deal with the heterogeneity in the current and future multimedia ecosystem, it is necessary that content can be adapted in a format-agnostic manner. A fi...
Davy De Schrijver, Wesley De Neve, Koen De Wolf, R...
DATE
2005
IEEE
172views Hardware» more  DATE 2005»
13 years 9 months ago
Correct-by-Construction Transformations across Design Environments for Model-Based Embedded Software Development
Embedded software design for real time reactive system
Massimo Baleani, Alberto Ferrari, Leonardo Mangeru...
SI3D
2006
ACM
13 years 9 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen
ACCV
2006
Springer
13 years 9 months ago
An Efficient Real Time Low Bit Rate Video Codec
The implementation of a codec for real time applications such as video-conferencing at low bit rates is discussed. The discrete cosine transform has been used for compression, both...
Shikha Tripathi, R. Vikas, R. C. Jain
ISMAR
2006
IEEE
13 years 9 months ago
Texture generation over the marker area
In this paper, we present a method for generating a texture for hiding a marker in augmented reality applications. The texture is generated by interpolating the neighbourhood of t...
Sanni Siltanen