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WSCG
2003
158views more  WSCG 2003»
13 years 5 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...
VIS
2007
IEEE
110views Visualization» more  VIS 2007»
14 years 5 months ago
Visualization of Cosmological Particle-Based Datasets
We describe our visualization process for a particle-based simulation of the formation of the first stars and their impact on cosmic history. The dataset consists of several hundre...
Paul Arthur Navrátil, Jarrett L. Johnson, Volke...