Sciweavers

RT
1997
Springer
13 years 8 months ago
A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections
: To model surface imperfections and weathering, we proposea two-step texture generation framework in between manual texture synthesis and automatic physical simulation. Although t...
Tien-Tsin Wong, Wai-Yin Ng, Pheng-Ann Heng
RT
1997
Springer
13 years 8 months ago
Image-based Rendering with Controllable Illumination
: A new image-based rendering method, based on the light field and Lumigraph system, allows illumination to be changed interactively. It does not try to recover or use any geometr...
Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Y...
RT
1997
Springer
13 years 8 months ago
An Empirical Comparison of Progressive and Wavelet Radiosity
Abstract. This paper presents a comparison of basic progressive and wavelet radiosity algorithms. Several variants of each algorithm were run on a set of scenes at several paramete...
Andrew J. Willmott, Paul S. Heckbert
RT
1997
Springer
13 years 8 months ago
Interactive Rendering of Globally Illuminated Glossy Scenes
Global illumination simulates all transfers of light in a scene. The results of the simulation are then used to generate photo-realistic images. Scenes with diffuse surfaces only c...
Wolfgang Stürzlinger, Rui Bastos
RT
1997
Springer
13 years 8 months ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
RT
1997
Springer
13 years 8 months ago
Global Illumination Techniques for the Simulation of Participating Media
Abstract: This paper surveys global illumination algorithms for environments including participating media and accounting for multiple scattering. The objective of this survey is t...
Frederic Pérez, Xavier Pueyo, Franço...
RT
1997
Springer
13 years 8 months ago
Interactive Common Illumination for Computer Augmented Reality
: The advent of computer augmented reality (CAR), in which computer generated objects mix with real video images, has resulted in many interesting new application domains. Providin...
George Drettakis, Luc Robert, Sylvain Bougnoux
RT
1997
Springer
13 years 8 months ago
Reconstructing the Visual Field of Compound Eyes
: Realistic image synthesis research involves the simulation of visible light propagation within an environment with a view to computing an image that evokes a similar visual respo...
Steven Collins
RT
1997
Springer
13 years 8 months ago
Incremental Updates to Scenes Illuminated by Area Light Sources
Abstract: An object space algorithm for computing shadows in dynamic scenes illuminated by area light sources is presented. A mesh with the shadow boundaries as well as other disco...
Yiorgos Chrysanthou, Mel Slater
RT
1997
Springer
13 years 8 months ago
Polyhedral Geometry and the Two-Plane Parameterization
Recently the light-field and lumigraph systems have been proposed as general methods of representing the visual information present in a scene. These methods represent this infor...
Xianfeng Gu, Steven J. Gortler, Michael F. Cohen