Sciweavers

RT
2004
Springer
13 years 9 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
RT
2004
Springer
13 years 9 months ago
Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
Johannes Günther, Ingo Wald, Philipp Slusalle...
RT
2004
Springer
13 years 9 months ago
Programmable Style for NPR Line Drawing
This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image ...
Stéphane Grabli, Emmanuel Turquin, Fr&eacut...
RT
2004
Springer
13 years 9 months ago
A Framework for Multiperspective Rendering
Jingyi Yu, Leonard McMillan
RT
2004
Springer
13 years 9 months ago
Spherical harmonic Gradients for Mid-Range Illumination
Spherical harmonics are often used for compact description of incident radiance in low-frequency but distant lighting environments. For interaction with nearby emitters, computing...
Thomas Annen, Jan Kautz, Frédo Durand, Hans...
RT
2004
Springer
13 years 9 months ago
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects
We present a method for interactive rendering of dynamic models with self-shadows due to time-varying, lowfrequency lighting environments. In contrast to previous techniques, the ...
Jan Kautz, Jaakko Lehtinen, Timo Aila