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RT
2005
Springer
13 years 10 months ago
Online Construction of Surface Light Fields
We present a system for interactively capturing, constructing, and rendering surface light fields by incrementally building a low rank approximation to the surface light field. ...
Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Gr...
RT
2005
Springer
13 years 10 months ago
A Dual Light Stage
We present a technique for capturing high-resolution 4D reflectance fields using the reciprocity property of light transport. In our technique we place the object inside a diffu...
Tim Hawkins, Per Einarsson, Paul E. Debevec
RT
2005
Springer
13 years 10 months ago
Ray Maps for Global Illumination
Vlastimil Havran, Jirí Bittner, Robert Herz...
RT
2005
Springer
13 years 10 months ago
Non-linear Volume Photon Mapping
This paper describes a novel extension of the photon mapping algorithm, capable of handling both volume multiple inelastic scattering and curved light paths simultaneously. The ex...
Diego Gutierrez, Adolfo Muñoz, Oscar Anson,...
RT
2005
Springer
13 years 10 months ago
Bidirectional Importance Sampling for Direct Illumination
Image-based representations for illumination can capture complex real-world lighting that is difficult to represent in other forms. Current importance sampling strategies for ima...
David Burke, Abhijeet Ghosh, Wolfgang Heidrich
RT
2005
Springer
13 years 10 months ago
Fast Exact From-Region Visibility in Urban Scenes
We present a fast exact from-region visibility algorithm for 2.5D urban scenes. The algorithm uses a subdivision of line space for identifying visibility interactions in a 2D foot...
Jirí Bittner, Peter Wonka, Michael Wimmer
RT
2005
Springer
13 years 10 months ago
Real Illumination from Virtual Environments
We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the syst...
Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen...
RT
2005
Springer
13 years 10 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
RT
2005
Springer
13 years 10 months ago
Out of Core Photon-Mapping for Large Buildings
This paper describes a new scheme for computing out-of-core global illumination in complex indoor scenes using a photon-mapping approach. Our method makes use of a cells-and-porta...
David Fradin, Daniel Meneveaux, Sebastien Horna
RT
2005
Springer
13 years 10 months ago
Metropolis Photon Sampling with Optional User Guidance
We present Metropolis Photon Sampling (MPS), a visual importance-driven algorithm for populating photon maps. Photon Mapping and other particle tracing algorithms fail if the phot...
Shaohua Fan, Stephen Chenney, Yu-chi Lai