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IVC
2008
138views more  IVC 2008»
13 years 4 months ago
Reconstructing relief surfaces
This paper generalizes Markov Random Field (MRF) stereo methods to the generation of surface relief (height) fields rather than disparity or depth maps. This generalization enable...
George Vogiatzis, Philip H. S. Torr, Steven M. Sei...
CGF
2008
123views more  CGF 2008»
13 years 4 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
SODA
2008
ACM
100views Algorithms» more  SODA 2008»
13 years 5 months ago
Maintaining deforming surface meshes
We present a method to maintain a mesh approximating a deforming surface, which is specified by a dense set of sample points. We identify a reasonable motion model for which a pro...
Siu-Wing Cheng, Tamal K. Dey
DAGSTUHL
2007
13 years 5 months ago
An analytic solution to the alibi query in the bead model for moving object data
Abstract. Moving objects produce trajectories, which are stored in databases by means of finite samples of time-stamped locations. When also speed limitations in these sample poin...
Bart Kuijpers, Walied Othman
SGP
2007
13 years 6 months ago
A streaming algorithm for surface reconstruction
We present a streaming algorithm for reconstructing closed surfaces from large non-uniform point sets based on a geometric convection technique. Assuming that the sample points ar...
Rémi Allègre, Raphaëlle Chaine,...
ALT
2007
Springer
13 years 8 months ago
Cluster Identification in Nearest-Neighbor Graphs
Abstract. Assume we are given a sample of points from some underlying distribution which contains several distinct clusters. Our goal is to construct a neighborhood graph on the sa...
Markus Maier, Matthias Hein, Ulrike von Luxburg
VISUALIZATION
1996
IEEE
13 years 8 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
IROS
2008
IEEE
138views Robotics» more  IROS 2008»
13 years 10 months ago
Approximating information content for active sensing tasks using the unscented transform
— This paper presents an approach to approximate information content for active sensing tasks. The Unscented Transform is used to represent probability distributions by a set of ...
Eric W. Frew
ICPR
2008
IEEE
13 years 10 months ago
Real-time 3D tracking using multiple sample points
In this paper, we propose a method for robust and realtime estimation of 3D motion. In our method, we use multiple sample points that are on an object before and after moving. Poi...
Akihito Seki, Hiroshi Hattori