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CVPR
2012
IEEE
7 years 3 months ago
Recovering free space of indoor scenes from a single image
In this paper we consider the problem of recovering the free space of an indoor scene from its single image. We show that exploiting the box like geometric structure of furniture ...
Varsha Hedau, Derek Hoiem, David A. Forsyth
CVPR
2012
IEEE
7 years 3 months ago
Joint 2D-3D temporally consistent semantic segmentation of street scenes
In this paper we propose a novel Conditional Random Field (CRF) formulation for the semantic scene labeling problem which is able to enforce temporal consistency between consecuti...
Georgios Floros, Bastian Leibe
ICCV
2011
IEEE
8 years 1 months ago
Illumination Demultiplexing from a Single Image
A class of techniques in computer vision and graphics is based on capturing multiple images of a scene under different illumination conditions. These techniques explore variations...
Christine Chen, Daniel Vaquero, Matthew Turk
CVPR
2011
IEEE
8 years 9 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
ICCV
2009
IEEE
8 years 11 months ago
Looking around the corner using transient imaging
We show that multi-path analysis using images from a timeof-flight (ToF) camera provides a tantalizing opportunity to infer about 3D geometry of not only visible but hidden parts ...
Ahmed Kirmani, Tyler Hutchison, James Davis, Rames...
CGF
2002
127views more  CGF 2002»
9 years 1 months ago
Projective Texture Mapping with Full Panorama
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...
Dongho Kim, James K. Hahn
VCIP
2003
146views Communications» more  VCIP 2003»
9 years 2 months ago
Real-time free-viewpoint video rendering from volumetric geometry
The aim of this work is to render high-quality views of a dynamic scene from novel viewpoints in real-time. An online system available at our institute computes the visual hull as...
Bastian Goldlücke, Marcus A. Magnor
VISUALIZATION
1999
IEEE
9 years 5 months ago
LOD-Sprite Technique for Accelerated Terrain Rendering
We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image spri...
Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E....
ECCV
2010
Springer
9 years 6 months ago
Shape from Second-bounce of Light Transport
This paper describes a method to recover scene geometry from the second-bounce of light transport. We show that form factors (up to a scaling ambiguity) can be derived from the sec...

Publication
350views
10 years 1 months ago
Probabilistic Parameter Selection for Learning Scene Structure from Video
We present an online learning approach for robustly combining unreliable observations from a pedestrian detector to estimate the rough 3D scene geometry from video sequences of a...
Michael D. Breitenstein, Eric Sommerlade, Bastian ...
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