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JMM2
2006
146views more  JMM2 2006»
13 years 4 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
EAAI
2007
87views more  EAAI 2007»
13 years 4 months ago
Experience-based service provider selection in agent-mediated E-Commerce
For a given service demand, it is necessary to select a suitable service provider among many possibilities. An accurate selection is difficult when consumers do not have a signi...
Murat Sensoy, F. Canan Pembe, Hande Zirtiloglu, Pi...
COMCOM
2008
112views more  COMCOM 2008»
13 years 4 months ago
A game-theoretic analysis of wireless access point selection by mobile users
A user located in a congested area of a wireless LAN may benefit by moving to a less-crowded area and using a less-loaded access point. This idea has gained attention from research...
Kimaya Mittal, Elizabeth M. Belding, Subhash Suri
SMI
2008
IEEE
110views Image Analysis» more  SMI 2008»
13 years 11 months ago
OCTOR: OCcurrence selecTOR in pattern hierarchies
Hierarchies of patterns of features, of sub-assemblies, or of CSG sub-expressions are used in architectural and mechanical CAD to eliminate laborious repetitions from the design p...
Justin Jang, Jarek Rossignac