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126
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SIBGRAPI
1999
IEEE
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Computer Graphics
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SIBGRAPI 1999
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Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
15 years 7 months ago
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www.dca.fee.unicamp.br
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
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