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SIGGRAPH
1995
ACM
13 years 8 months ago
Image metamorphosis using snakes and free-form deformations
This paper presents new solutions to the following three problems in image morphing: feature specification, warp generation, and transition control. To reduce the burden of featu...
Seungyong Lee, Kyung-Yong Chwa, Sung Yong Shin
SIGGRAPH
1995
ACM
13 years 8 months ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan
SIGGRAPH
1995
ACM
13 years 8 months ago
Fast multiresolution image querying
We present a method for searching in an image database using a query image that is similar to the intended target. The query image may be a hand-drawn sketch or a (potentially low...
Charles E. Jacobs, Adam Finkelstein, David Salesin
SIGGRAPH
1995
ACM
13 years 8 months ago
Animating human athletics
This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using ...
Jessica K. Hodgins, Wayne L. Wooten, David C. Brog...
SIGGRAPH
1995
ACM
13 years 8 months ago
Pyramid-based texture analysis/synthesis
This paper describes a method for synthesizing images that match the texture appearanceof a given digitized sample. This synthesisis completely automatic and requires only the “...
David J. Heeger, James R. Bergen
SIGGRAPH
1995
ACM
13 years 8 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
SIGGRAPH
1995
ACM
13 years 8 months ago
Specializing shaders
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
Brian K. Guenter, Todd B. Knoblock, Erik Ruf
SIGGRAPH
1995
ACM
13 years 8 months ago
Automated learning of muscle-actuated locomotion through control abstraction
Control Abstraction Radek Grzeszczuk and Demetri Terzopoulos Department of Computer Science, University of Toronto 1
Radek Grzeszczuk, Demetri Terzopoulos
SIGGRAPH
1995
ACM
13 years 8 months ago
Modeling surfaces of arbitrary topology using manifolds
We describe an extension of B-splines to surfacesof arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, ...
Cindy Grimm, John F. Hughes
SIGGRAPH
1995
ACM
13 years 8 months ago
An integrated environment to visually construct 3D animations
Enrico Gobbetti, Jean-Francis Balaguer