Sciweavers

SIGGRAPH
1998
ACM
13 years 8 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
SIGGRAPH
1998
ACM
13 years 8 months ago
Interactive Multi-Resolution Modeling on Arbitrary Meshes
During the last years the concept of multi-resolution modeling has gained special attention in many fields of computer graphics and geometric modeling. In this paper we generaliz...
Leif Kobbelt, Swen Campagna, Jens Vorsatz, Hans-Pe...
SIGGRAPH
1998
ACM
13 years 8 months ago
The Design of a Parallel Graphics Interface
It has become increasingly difficult to drive a modern highperformance graphics accelerator at full speed with a serial immediate-mode graphics interface. To resolve this problem,...
Homan Igehy, Gordon Stoll, Pat Hanrahan
SIGGRAPH
1998
ACM
13 years 8 months ago
Painterly Rendering with Curved Brush Strokes of Multiple Sizes
We present a new method for creating an image with a handpainted appearance from a photograph, and a new approach to designing styles of illustration. We “paint” an image with...
Aaron Hertzmann
SIGGRAPH
1998
ACM
13 years 8 months ago
Multiple Viewpoint Rendering
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...
Michael Halle
SIGGRAPH
1998
ACM
13 years 8 months ago
Real Time Compression of Triangle Mesh Connectivity
In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. We present local compression and decompression algorithms which are fast enough...
Stefan Gumhold, Wolfgang Straßer
SIGGRAPH
1998
ACM
13 years 8 months ago
NeuroAnimator: Fast Neural Network Emulation and Control of Physics-based Models
Radek Grzeszczuk, Demetri Terzopoulos, Geoffrey E....
SIGGRAPH
1998
ACM
13 years 8 months ago
A Non-photorealistic Lighting Model for Automatic Technical Illustration
Phong-shaded 3D imagery does not provide geometric information of the same richness as human-drawn technical illustrations. A non-photorealistic lighting model is presented that a...
Amy Gooch, Bruce Gooch, Peter Shirley, Elaine Cohe...
SIGGRAPH
1998
ACM
13 years 8 months ago
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can co...
Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, G...