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SIGGRAPH
2003
ACM
13 years 9 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
SIGGRAPH
2003
ACM
13 years 9 months ago
Generating subdivision curves with L-systems on a GPU
Radomír Mech, Przemyslaw Prusinkiewicz
SIGGRAPH
2003
ACM
13 years 9 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
SIGGRAPH
2003
ACM
13 years 9 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
SIGGRAPH
2003
ACM
13 years 9 months ago
'Field' work
Andrew E. Johnson, Thomas G. Moher, Yongjoo Cho, D...
SIGGRAPH
2003
ACM
13 years 9 months ago
An efficient spatio-temporal architecture for animation rendering
Vlastimil Havran, Cyrille Damez, Karol Myszkowski,...
SIGGRAPH
2003
ACM
13 years 9 months ago
CGEMS: Computer Graphics Educational Materials Server
Computer graphics has evolved considerably over the past few decades. As computer science, digital arts, and other areas of study that use computer graphics continue to evolve and...
Frederico C. Figueiredo, Dena Elisabeth Eber, Joaq...
SIGGRAPH
2003
ACM
13 years 9 months ago
Perceptual evaluation of tone mapping operators
A number of successful tone mapping operators for contrast compression have been proposed due to the need to visualize high dynamic range (HDR) images on low dynamic range devices...
Frédéric Drago, William L. Martens, ...
SIGGRAPH
2003
ACM
13 years 9 months ago
A social metaphor-based 3D virtual environment
Our design goal for OnLive Traveler was to develop a virtual community system that emulates natural social paradigms, allowing the participants to sense a tele-presence, the subje...
Steve DiPaola, David Collins
SIGGRAPH
2003
ACM
13 years 9 months ago
The art of flow
Joshua Davis