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PAMI
2011
12 years 11 months ago
Multiview Stereo and Silhouette Consistency via Convex Functionals over Convex Domains
—We propose a convex formulation for silhouette and stereo fusion in 3D reconstruction from multiple images. The key idea is to show that the reconstruction problem can be cast a...
Daniel Cremers, Kalin Kolev
CGF
2002
187views more  CGF 2002»
13 years 4 months ago
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
A way to create effective stylized line drawings is to draw strokes that start and stop at visible portions along the silhouette of an object to be portrayed. In computer graphics...
Tobias Isenberg, Nick Halper, Thomas Strothotte
TVCG
2008
144views more  TVCG 2008»
13 years 4 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
PAMI
2006
358views more  PAMI 2006»
13 years 4 months ago
Recovering 3D Human Pose from Monocular Images
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pri...
Ankur Agarwal, Bill Triggs
CVIU
2006
256views more  CVIU 2006»
13 years 4 months ago
Human body pose detection using Bayesian spatio-temporal templates
We present a template-based approach to detecting human silhouettes in a specific walking pose. Our templates consist of short sequences of 2D silhouettes obtained from motion cap...
Miodrag Dimitrijevic, Vincent Lepetit, Pascal Fua
CGF
2006
106views more  CGF 2006»
13 years 4 months ago
Silhouette Extraction in Hough Space
Object-space silhouette extraction is an important problem in fields ranging from non-photorealistic computer graphics to medical robotics. We present an efficient silhouette extr...
Matt Olson, Hao Zhang 0002
CGF
2008
101views more  CGF 2008»
13 years 4 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
CG
2008
Springer
13 years 4 months ago
Sketching contours
We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the disp...
Johannes Zimmermann, Andrew Nealen, Marc Alexa
MVA
1998
13 years 5 months ago
Recognizing Buildings in Urban Scene of Distant View
This paper presents an approach for recognizing urban scene in distant views. Previously, we have developed a method using dynamic programming technique to recognize key buildings...
Peilin Liu, Katsushi Ikeuchi, Masao Sakauchi
AMDO
2010
Springer
13 years 6 months ago
Silhouette Area Based Similarity Measure for Template Matching in Constant Time
Abstract. In this paper, we present a novel, fast, resolution-independent silhouette area-based matching approach. We approximate the silhouette area by a small set of axis-aligned...
Daniel Mohr, Gabriel Zachmann