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VRIPHYS
2010
8 years 1 months ago
Interactive Deformations with Multigrid Skeletal Constraints
In this paper we present an interactive method for simulating deformable objects using skeletal constraints. We introduce a two-way coupling of a finite element model and a skelet...
Joachim Georgii, Daniel Lagler, Christian Dick, R&...
COMSIS
2010
8 years 4 months ago
3D mesh skeleton extraction using prominent segmentation
Skeleton of 3D mesh is a fundamental shape feature, and is useful for shape description and other many applications in 3D Digital Geometry Processing. This paper presents a novel s...
Xiaopeng Sun, J. Pan, Xiaopeng Wei
CORR
2009
Springer
137views Education» more  CORR 2009»
8 years 5 months ago
Choreographies with Secure Boxes and Compromised Principals
We equip choreography-level session descriptions with a simple abstraction of a security infrastructure. Message components may be enclosed within (possibly nested) "boxes&quo...
Marco Carbone, Joshua D. Guttman
BMVC
2010
8 years 5 months ago
Skeleton Extraction via Anisotropic Heat Flow
We introduce a novel skeleton extraction algorithm in binary and gray-scale images, based on the anisotropic heat diffusion analogy. We propose to diffuse image in the dominance o...
Cem Direkoglu, Rozenn Dahyot, Michael Manzke
PAMI
2010
147views more  PAMI 2010»
8 years 5 months ago
The Groupwise Medial Axis Transform for Fuzzy Skeletonization and Pruning
—Medial representations of shapes are useful due to their use of an object-centered coordinate system that directly captures intuitive notions of shape such as thickness, bending...
Aaron D. Ward, Ghassan Hamarneh
FLOPS
2010
Springer
8 years 5 months ago
A Skeleton for Distributed Work Pools in Eden
We present a flexible skeleton for implementing distributed work pools in our parallel functional language Eden. The skeleton manages a pool of tasks (work pool) in a distributed ...
Mischa Dieterle, Jost Berthold, Rita Loogen
CGF
2008
175views more  CGF 2008»
8 years 6 months ago
Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons
We present a new method for decomposing a 3D voxel shape into disjoint segments using the shape's simplified surface-skeleton. The surface skeleton of a shape consists of 2D ...
Dennie Reniers, Alexandru Telea
PR
2002
98views more  PR 2002»
8 years 6 months ago
Detection of curvilinear structures and reconstruction of their regions in gray-scale images
In this paper, we present a new method for detecting curvilinear structures and reconstructing their regions in gray-scale images. The concept of skeleton extraction is introduced...
Jeong-Hun Jang, Ki-Sang Hong
TOG
2008
156views more  TOG 2008»
8 years 7 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
PAMI
2008
195views more  PAMI 2008»
8 years 7 months ago
Path Similarity Skeleton Graph Matching
This paper proposes a novel graph matching algorithm and applies it to shape recognition based on object silhouettes. The main idea is to match skeleton graphs by comparing the geo...
Xiang Bai, Longin Jan Latecki
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