Sciweavers

VISSYM
2004
13 years 6 months ago
Generalized Distance Transforms and Skeletons in Graphics Hardware
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Robert Strzodka, Alexandru Telea
FMOODS
2007
13 years 6 months ago
Distributed Applications Implemented in Maude with Parameterized Skeletons
Abstract. Algorithmic skeletons are a well-known approach for implementing parallel and distributed applications. Declarative versions typically use higher-order functions in funct...
Adrián Riesco, Alberto Verdejo
SCA
2007
13 years 7 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
INFOCOM
1999
IEEE
13 years 9 months ago
Techniques for Optimizing CORBA Middleware for Distributed Embedded Systems
The distributed embedded systems industry is poised to leverage emerging real-time operating systems, such as Inferno, Windows CE 2.0, and Palm OS, to support mobile communication...
Aniruddha S. Gokhale, Douglas C. Schmidt
IFL
2001
Springer
146views Formal Methods» more  IFL 2001»
13 years 9 months ago
Optimizations on Array Skeletons in a Shared Memory Environment
Map- and fold-like skeletons are a suitable abstractions to guide parallel program execution in functional array processing. However, when it comes to achieving high performance, i...
Clemens Grelck
IFL
2001
Springer
13 years 9 months ago
Sized Types for Typing Eden Skeletons
The parallel-functional language Eden extends Haskell with constructs to explicitly define and communicate processes. These extensions allow the easy definition of skeletons as h...
Ricardo Pena, Clara Segura
EUROPAR
2004
Springer
13 years 10 months ago
A Fusion-Embedded Skeleton Library
Abstract. This paper addresses a new framework for designing and implementing skeleton libraries, in which each skeleton should not only be efficiently implemented as is usually d...
Kiminori Matsuzaki, Kazuhiko Kakehi, Hideya Iwasak...
ISVC
2005
Springer
13 years 11 months ago
Structural and Textural Skeletons for Noisy Shapes
The extraction of consistent skeletons in the presence of boundary noise is still a problem for most skeletonization algorithms. Many suppress skeletons associated with boundary pe...
Wooi-Boon Goh, Kai-Yun Chan
GMP
2006
IEEE
118views Solid Modeling» more  GMP 2006»
13 years 11 months ago
Computing a Family of Skeletons of Volumetric Models for Shape Description
Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
Tao Ju, Matthew L. Baker, Wah Chiu