Sciweavers

SMILE
2000
Springer
13 years 8 months ago
A Progressive Scheme for Stereo Matching
Brute-forcedensematchingisusuallynotsatisfactorybecausethesame search range is used for the entire image, yielding potentially many false matches. In this paper, we propose a progr...
Zhengyou Zhang, Ying Shan
SMILE
2000
Springer
13 years 8 months ago
A Compact Model for Viewpoint Dependent Texture Synthesis
A texture synthesis method is presented that generates similar texture from an example image. It is based on the emulation of simple but rather carefully chosen image intensity sta...
Alexey Zalesny, Luc J. Van Gool
SMILE
2000
Springer
13 years 8 months ago
Volumetric Warping for Voxel Coloring on an Infinite Domain
Starting with a set of calibrated photographs taken of a scene, voxel coloring algorithms reconstruct three-dimensional surface models on a finite spatial domain. In this paper, we...
Gregory G. Slabaugh, Thomas Malzbender, W. Bruce C...
SMILE
2000
Springer
13 years 8 months ago
Frame Decimation for Structure and Motion
A frame decimation scheme is proposed that makes automatic extraction of Structure and Motion (SaM) from handheld sequences more practical. Decimation of the number of frames used...
David Nistér
SMILE
2000
Springer
13 years 8 months ago
Augmented Reality Using Uncalibrated Video Sequences
Abstract. Augmented Reality(AR) aims at merging the real and the virtual in order to enrich a real environment with virtual information. Augmentations range from simple text annota...
Kurt Cornelis, Marc Pollefeys, Maarten Vergauwen, ...
SMILE
2000
Springer
13 years 8 months ago
Rendering with Non-uniform Approximate Concentric Mosaics
In this paper, we explore the more practical aspects of building and rendering concentric mosaics. First, we use images captured with only approximately circular camera trajectorie...
Jinxiang Chai, Sing Bing Kang, Heung-Yeung Shum