In this paper, we present the latest version of our dialogue games based agent communication language (DIAGAL) which allows the agents to manipulate the public layer of social comm...
Philippe Pasquier, Mathieu Bergeron, Brahim Chaib-...
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
Abstract. Message semantics are traditionally defined in terms of mental states, which is a trend that is criticized for assuming the sincerity and cooperativeness of agents. To c...
Roberto A. Flores, Philippe Pasquier, Brahim Chaib...
Although mental states have its own place in the definition of message semantics, social commitments have emerged as a complementing element to circumvent the limitations of usin...
Roberto A. Flores, Philippe Pasquier, Brahim Chaib...
—Commitments based on branching time logic are powerful representations for modeling multi-agent interactions. Current approaches into commitments have conceived these representa...