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ACMDIS
2000
ACM
13 years 8 months ago
Design of a Social Interaction Environment for Electronic Marketplaces
This paper presents the design of an interaction environment for fostering social interactions in electronic marketplaces. The environment incorporates a novel, spatially-organize...
Younghee Jung, Alison Lee
IV
2000
IEEE
99views Visualization» more  IV 2000»
13 years 8 months ago
DILEWA: The DIstributed Learning Environment Without Avatars
Nowadays multi-user VR systems are mostly aimed to social interaction, whereas exploitation of shared virtual environment for educational purposes has been mainly left aside. We i...
Michal Masa, Jiri Zara
ICRA
2002
IEEE
132views Robotics» more  ICRA 2002»
13 years 9 months ago
The Role of Expressiveness and Attention in Human-Robot Interaction
Abstract— This paper presents the results of an experiment in human-robot social interaction. Its purpose was to measure the impact of certain features and behaviors on people’...
Allison Bruce, Illah R. Nourbakhsh, Reid G. Simmon...
ATAL
2003
Springer
13 years 9 months ago
Social navigation: modeling, simulation, and experimentation
The term social navigation refers to the process of seeking social interaction as a source of navigational support. In this paper we present a computational model of social naviga...
Mark O. Riedl, Robert St. Amant
ICMI
2004
Springer
129views Biometrics» more  ICMI 2004»
13 years 9 months ago
Multimodal transformed social interaction
Understanding human-human interaction is fundamental to the long-term pursuit of powerful and natural multimodal interfaces. Nonverbal communication, including body posture, gestu...
Matthew Turk, Jeremy N. Bailenson, Andrew C. Beall...
VRST
2004
ACM
13 years 9 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
13 years 9 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
IVA
2005
Springer
13 years 9 months ago
Social Situated Agents in Virtual, Real and Mixed Reality Environments
Abstract. This paper details a framework for explicit deliberative control of socially and physically situated agents in virtual, real and mixed reality environments. The objective...
Mauro Dragone, Thomas Holz, Brian R. Duffy, Gregor...
NETGAMES
2006
ACM
13 years 10 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
HRI
2006
ACM
13 years 10 months ago
Socially distributed perception
This paper presents a robot search task (social tag) that uses social interaction, in the form of asking for help, as an integral component of task completion. We define socially...
Marek P. Michalowski, Carl F. DiSalvo, Dída...