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CHI
2002
ACM
14 years 4 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan
CHI
2004
ACM
14 years 4 months ago
Catalyzing social interaction with ubiquitous computing: a needs assessment of elders coping with cognitive decline
This paper describes design directions for ubiquitous computing to facilitate social interaction. The study focuses on elders coping with cognitive decline and their caregivers, b...
Margaret E. Morris, Jay Lundell, Eric Dishman
CHI
2005
ACM
14 years 4 months ago
Vista: interactive coffee-corner display
In the contemporary information-saturated world, there is a need for an easier, faster, and more social way to keep office workers updated and better aware of surrounding activiti...
Marcin Wichary, Lucy T. Gunawan, Nele Van den Ende...
CHI
2008
ACM
14 years 4 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
CHI
2009
ACM
14 years 4 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle

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jeffcohnProfessor
University of Pittsburgh
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