Sciweavers

CW
2004
IEEE
13 years 8 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa
CW
2005
IEEE
13 years 10 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura