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SIGGRAPH
2010
ACM
10 years 5 months ago
Fabricating spatially-varying subsurface scattering
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...
Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong,...
SIGGRAPH
2003
ACM
10 years 6 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
CVPR
2007
IEEE
11 years 3 months ago
Polarization and Phase-Shifting for 3D Scanning of Translucent Objects
Translucent objects pose a difficult problem for traditional structured light 3D scanning techniques. Subsurface scattering corrupts the range estimation in two ways: by drastical...
Tongbo Chen, Hendrik P. A. Lensch, Christian Fuchs...

Publication
255views
11 years 8 months ago
3-D Shape Measurement Method with Modulated Slit Light Robust for Interreflection and Subsurface Scattering
We propose a method to accurately measure the shape of objects by suppressing the effect of indirect reflection caused by the interreflection and subsurface scattering. We use a ...
Tatsuhiko Furuse, Shinsaku Hiura, Kosuke Sato
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