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PUC
2002
135views more  PUC 2002»
13 years 4 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
PRL
1998
92views more  PRL 1998»
13 years 4 months ago
Characterization of image degradation caused by scanning
A single parameter value that represents the difference between the original and the digitized characters is determined from a binary scan of a test chart. It represents the combi...
Elisa H. Barney Smith
AAAI
2006
13 years 5 months ago
Using Anticipation to Create Believable Behaviour
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...
Carlos Martinho, Ana Paiva
CA
2003
IEEE
13 years 9 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren