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TEI
2009
ACM
107views Hardware» more  TEI 2009»
13 years 11 months ago
Tactful interaction: exploring interactive social touch through a collaborative tangible installation
How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? ...
Bruno Nadeau, Amanda Williams
TEI
2009
ACM
89views Hardware» more  TEI 2009»
13 years 11 months ago
Running up Blueberry Hill: prototyping whole body interaction in harmony space
Musical harmony is considered to be one of the most and technically difficult parts of music. It is y taught formally via abstract, domain-specific concepts, principles, rules and...
Simon Holland, Paul Marshall, Jon Bird, Nick Sheep...
TEI
2009
ACM
86views Hardware» more  TEI 2009»
13 years 11 months ago
Proverbial wallet: tangible interface for financial awareness
We propose a tangible interface concept for communicating personal financial information in an ambient and relevant manner. The concept is embodied in a set of wallets that provid...
John Kestner, Daniel Leithinger, Jaekyung Jung, Mi...
TEI
2009
ACM
100views Hardware» more  TEI 2009»
13 years 11 months ago
Decoupling interaction hardware design using libraries of reusable electronics
This paper presents our research toward the design and development of a library of electronic hardware modules called Blades and Tiles. Interaction hardware design with blades and...
Rajesh Sankaran, Brygg Ullmer, Jagannathan Ramanuj...
TEI
2009
ACM
112views Hardware» more  TEI 2009»
13 years 11 months ago
The effect of representation location on interaction in a tangible learning environment
Drawing on the ‘representation’ TUI framework [21], this paper reports a study that investigated the concept of ‘representation location’ and its effect on interaction and...
Sara Price, Taciana Pontual Falcão, Jennife...
TEI
2009
ACM
95views Hardware» more  TEI 2009»
13 years 11 months ago
Shoebox: mixing storage and display of digital images in the home
This paper describes the rationale and design process for Shoebox, a “digital box” that combines the storage and display of digital images in the home in one unit. By combinin...
Richard Banks, Abigail Sellen
TEI
2009
ACM
106views Hardware» more  TEI 2009»
13 years 11 months ago
Spime builder: a tangible interface for designing hyperlinked objects
Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows fo...
Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen ...
TEI
2009
ACM
151views Hardware» more  TEI 2009»
13 years 11 months ago
Architales: physical/digital co-design of an interactive story table
Many research efforts today explore how digitally augmented tables enable face-to-face interaction with digital content and applications. Yet the design of digital tables is still...
Ali Mazalek, Claudia Winegarden, Tristan Al-Haddad...
TEI
2009
ACM
141views Hardware» more  TEI 2009»
13 years 11 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
TEI
2009
ACM
133views Hardware» more  TEI 2009»
13 years 11 months ago
Bimanual tangible interaction with mobile phones
In the context of tangibility, mobile phones are rapidly becoming sensor-rich handheld computers with the potential to take better advantage of our physical capabilities and our l...
Darren Edge, Alan F. Blackwell