When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Ambient Sites are proximal. At our fingertips, under the soles of our feet, along the edge of a cheek, they are characterized by the permeability of boundaries, the sudden awarene...
Tangible Lightscapes is a research on interfaces mainly based on light and gestures. The aim of my exploration is to design a vocabulary of light behaviours to show people what th...
We designed and prototyped WearAir, an expressive T-shirt to sense the wearer’s surrounding air quality as indicated by the measured volatile organic compounds (VOCs) and public...
This paper introduces a tool known as the Haptic Drum Kit, which employs four computer-controlled vibrotactile devices, one attached to each wrist and ankle. In the applications d...
Simon Holland, Anders J. Bouwer, Mathew Dalgelish,...
In this paper, a new 3D hand posture estimation system using a single camera and 3 interactive systems are introduced. Existing hand gesture recognition systems estimate hand'...
“Recording Inner Life” is the title of my master’s thesis. It is a system to express the “inner life” (feelings, affects, and emotions) and record them on a long-term ba...
In this paper, I propose that visualization should escape the traditional constraint of the screen and embrace the physical environment to realize more tangible interactions for m...
Stretch sensors appear to offer the physical computing and wearables communities a solution in their flexibility. This paper introduces an interdisciplinary project in which knit,...