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SCANGIS
2003
9 years 11 months ago
A Global Grid Model Based on "Constant Area" Quadrilaterals
The WGS84 ellipsoid is tessellated using quadrilaterals of roughly the same size. The tessellation scheme is developed for the purpose of storing, distributing and analysing global...
Jan Terje Bjørke, John K. Grytten, Morten H...
GEOINFO
2004
9 years 11 months ago
Non-Uniform Mesh Simplification Using Adaptative Merge Procedures
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
Flávio Mello, Edilberto Strauss, Antonio A....
CGI
2000
IEEE
10 years 2 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
DEM
2001
Springer
247views GIS» more  DEM 2001»
10 years 2 months ago
Procedural Geometry for Real-Time Terrain Visualisation in Blueberry3D
A common concern of the real−time terrain visualisation of today is the lack of geometric detail, when the terrain model is studied close enough. This is primary not a problem of...
Mattias Widmark
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