Sciweavers

AAAI
2004
13 years 6 months ago
A Multi-Resolution Pyramid for Outdoor Robot Terrain Perception
This paper addresses the problem of outdoor terrain modeling for the purposes of mobile robot navigation. We propose an approach in which a robot acquires a set of terrain models ...
Michael Montemerlo, Sebastian Thrun
RSS
2007
151views Robotics» more  RSS 2007»
13 years 6 months ago
Adaptive Non-Stationary Kernel Regression for Terrain Modeling
— Three-dimensional digital terrain models are of fundamental importance in many areas such as the geo-sciences and outdoor robotics. Accurate modeling requires the ability to de...
Tobias Lang, Christian Plagemann, Wolfram Burgard
RSS
2007
152views Robotics» more  RSS 2007»
13 years 6 months ago
Dimensionality Reduction Using Automatic Supervision for Vision-Based Terrain Learning
Abstract— This paper considers the problem of learning to recognize different terrains from color imagery in a fully automatic fashion, using the robot’s mechanical sensors as ...
Anelia Angelova, Larry Matthies, Daniel M. Helmick...
ICVGIP
2008
13 years 6 months ago
Real-Time Painterly Rendering of Terrains
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
Shiben Bhattacharjee, P. J. Narayanan
HCI
2007
13 years 6 months ago
Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to 'Sense/Feel' Their Local Envi
This paper explores how a ‘learning’ algorithm can be added to UGV’s by giving it the ability to test the terrain through ‘feeling’ using incorporated sensors, which woul...
Siddharth Odedra, Stephen D. Prior, Mehmet Karaman...
CGVR
2008
13 years 6 months ago
River and Coastal Action in Automatic Terrain Generation
- The erosive action of rivers and seas has immense influence on the appearance of the physical landscape. However, the creation of several important river and coastal features are...
Soon Tee Teoh
CAIP
1997
Springer
168views Image Analysis» more  CAIP 1997»
13 years 9 months ago
Terrain Reconstruction from Multiple Views
A two-stage approach is discussed for reconstructing a dense digital elevation model DEM of the terrain from multiple pre-calibrated images taken by distinct cameras at di erent ...
Georgy L. Gimel'farb, Robert M. Haralick
VRML
1997
ACM
13 years 9 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
13 years 9 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
ICVS
2001
Springer
13 years 9 months ago
A Stereo Vision System for Support of Planetary Surface Exploration
In this paper a system will be presented that was developed for ESA for the support of planetary exploration. The system that is sent to the planetary surface consists of a rover a...
Maarten Vergauwen, Marc Pollefeys, Luc J. Van Gool