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JGTOOLS
2006
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13 years 4 months ago
GPU-Based Tiled Ray Casting Using Depth Peeling
We propose a new hardware ray casting algorithm for unstructured meshes composed of tetrahedral cells. Our work builds on the technique published at IEEE Visualization 2003 by Wei...
Fábio F. Bernardon, Christian Azambuja Pago...
CVPR
2003
IEEE
14 years 6 months ago
A Hybrid Approach for Computing Visual Hulls of Complex Objects
This paper addresses the problem of computing visual hulls from image contours. We propose a new hybrid approach which overcomes the precision-complexity trade-off inherent to vox...
Edmond Boyer, Jean-Sébastien Franco