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TVCG
2008
149views more  TVCG 2008»
13 years 4 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk
WSCG
2004
202views more  WSCG 2004»
13 years 5 months ago
Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment
In this paper we present a method which progresses towards automatically generating the texture maps for the building fa
Robert Laycock, Andy Day
SIGGRAPH
1994
ACM
13 years 8 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
RT
2001
Springer
13 years 9 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
3DIM
2003
IEEE
13 years 9 months ago
Colour Texture Fusion of Multiple Range Images
Texture mapping of manifolds that were reconstructed from different range views requires the fusion of the texture maps acquired from different views. Illumination conditions and ...
Alexander Agathos, Robert B. Fisher
ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
13 years 11 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann
ICPR
2008
IEEE
13 years 11 months ago
Detecting changes in multilayered orthoimages with spatiotemporal texture blocks
A problem of detecting changes in a region viewed by multiple overlapping cameras is addressed. We are exploring a background change detection method of multilayered orthoimages u...
Roland Miezianko, Dragoljub Pokrajac