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ICASSP
2011
IEEE
7 years 12 months ago
Adaptive reconstruction method of missing textures based on perceptually optimized algorithm
This paper presents an adaptive reconstruction method of missing textures based on structural similarity (SSIM) index. The proposed method firstly performs SSIM-based selection o...
Takahiro Ogawa, Miki Haseyama
CAIP
2009
Springer
202views Image Analysis» more  CAIP 2009»
8 years 6 months ago
Near-Regular Texture Synthesis
This paper describes a method for seamless enlargement or editing of difficult colour textures containing simultaneously both regular periodic and stochastic components. Such textu...
Michal Haindl, Martin Hatka
TVCG
2010
197views more  TVCG 2010»
8 years 6 months ago
High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities
—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously ...
Wen Sun, Yan Lu, Feng Wu, Shipeng Li, John Tardif
SSPR
2010
Springer
8 years 6 months ago
A Psychophysical Evaluation of Texture Degradation Descriptors
Delivering digitally a realistic appearance of materials is one of the most difficult tasks of computer vision. Accurate representation of surface texture can be obtained by means ...
Jirí Filip, Pavel Vácha, Michal Hain...
IJCAT
2010
161views more  IJCAT 2010»
8 years 6 months ago
Local resampling for patch-based texture synthesis in vector fields
: In order to synthesize distortionless texture on surfaces, we develop a direct and accurate approach for local resampling in vector fields, and then use the approach to synthesiz...
Renjie Chen, Ligang Liu, Guangchang Dong
CG
1998
Springer
8 years 8 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra
JMIV
2007
114views more  JMIV 2007»
8 years 8 months ago
Noisy Image Decomposition: A New Structure, Texture and Noise Model Based on Local Adaptivity
These last few years, image decomposition algorithms have been proposed to split an image into two parts: the structures and the textures. These algorithms are not adapted to the ...
Jérôme Gilles
TOG
2008
158views more  TOG 2008»
8 years 8 months ago
Lapped solid textures: filling a model with anisotropic textures
We present a method for representing solid objects with spatiallyvarying oriented textures by repeatedly pasting solid texture exemplars. The underlying concept is to extend the 2...
Kenshi Takayama, Makoto Okabe, Takashi Ijiri, Take...
GRAPHICSINTERFACE
2004
8 years 9 months ago
View Direction, Surface Orientation and Texture Orientation for Perception of Surface Shape
Textures are commonly used to enhance the representation of shape in non-photorealistic rendering applications such as medical drawings. Textures that have elongated linear elemen...
Graeme Sweet, Colin Ware
HIS
2008
8 years 9 months ago
Evaluation of Human Visual Impressions in Gray Scale Textures Using Morphological Manipulation
An evaluation method of human visual impressions in gray scale textures using morphological morphology is proposed. Variations of textures are generated by modifying repetitively ...
Liang Li, Akira Asano, Chie Muraki Asano
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